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General Information
Full Name | Deok-Kyeong (DK) Jang |
Date of Birth | 14th October |
Nationality | South Korea |
Languages | Korean, English |
Research Interests
- My research goal is to improve the quality of virtual character motion in computer graphics and AR/VR systems. I currently focus on the LiDAR based 3D motion capture/tracking, real-time motion stylization/characterization, and motion synthesis/control.
Education
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2017 - 2022
Ph.D. in Computer Graphics / Motion Computing Lab - KAIST
Korea Advanced Institute of Science and Technology, South Korea
- Advisor: Prof. Sung-Hee Lee.
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Research on
- Motion stylization and characterziation.
- Constructing motion manifold space.
- Motion synthesis and control.
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2015 - 2016
M.S. in Computer Graphics / Motion Computing Lab - KAIST
Korea Advanced Institute of Science and Technology, South Korea
- Advisor: Prof. Sung-Hee Lee.
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Research on
- Regresson-based landmark detection of human body.
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2009 - 2015
B.S. in Physics and Mathematics - KAIST
Korea Advanced Institute of Science and Technology, South Korea
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Research on
- Modeling the prey-predator system.
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Research on
Work Experience
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2023 - NOW
CTO / Co-founder at MOVIN (무빈 in Korean)
- Product: Real-time markerless full-body motion capture solution.
- Constructing a high-quality dataset featuring diverse subjects, containing synchronized LiDAR point cloud and optical motion capture data for a wide range of actions.
- Developed real-time full-body motion capture framework based on a single LiDAR, incorporating global translation tracking.
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2023
Postdoctoral Researcher at Motion Computing Lab
KAIST, Daejeon, South Korea
- Advisor: Sung-Hee Lee.
- Research on LiDAR based real-time 3d motion capture and motion synthesis.
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2022
Research Scientist Intern at Meta Reality Lab
Gemini team, Meta Reality Labs, Redmond, WA, USA
- Manager: Dr.Yuting Ye, Research Scientist.
- Collaborators:. Prof.Jungdam Won
- Research on motion characterization in real-time, enhancement of motion style transfer and retargeting with various input sensors.
Projects
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2022 - 2023
Motion tracking and characterization research for virtual avatars
Meta Platforms Technologies
- As a researcher of the project, developed real-time motion characterization framework for virtual avatars.
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2020 - 2022
Study of styled motion generation for non-verbal communication of virtual human agents
National Research Foundation of Korea
- As a leading researcher of the project, developed humanoid agent’s appearance-style customizable motion generation framework.
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2017 - 2021
Development of 4D reconstruction and dynamic deformable action model based hyper realistic service technology
Ministry of Science, ICT and Future Planning, Giga Korea Project
- As a leading researcher of the project, developed motion style transfer method and plugins to automatically generate stylized motion.
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2015 - 2017
Development of simulation software for human body-sport gear complex for rapidly prototyping customized sports gear
Ministry of Culture, Sports and Tourism
- As a main developer of the project, developed an sports gear modeling technique that fits the personalized foot shape and sports gear interaction.
Paper Reviewer
- SIGGRAPH, SIGGRAPH ASIA, Pacific Graphics, Computer Graphics Forum, IEEE Transactions on Visualization and Computer Graphics (TVCG)
Technical Skills
- Programming Languages: Python, C#, C/C++, MATLAB
- Operating Systems: Mac OS, Linux, Windows
- Frameworks & Libraries: Pytorch, Tensorflow, Numpy, Eigen, igl, etc.
- Tools: Unity, Blender, Docker system, etc.
Other Interests
- Sports: Working out, Judo, Soccer, Swimming.
- Hobbies: Traveling, Watching movies, Playing games.